The development of certain new game assets by players, and the preservation of certain types or quantities of existing assets will require a player to accumulate land in some form. All land plots are in fact tokenised assets within the game. Owners of land can also receive ‘rent’ from others who do not own land, but wish to make use of it, such as to access assets upgrades that require land, or to store large quantities of meks and other equipment ready for a large battle.
This mechanism works on the basis of franctionalised RVN NFT, with each original plot being able to support up to 10 sub plots. As tokenised land for purchase is limited, there being only 4,096 plots for each of the initial four factions (total of 16,384 lots), it holds a unique value within the game. The NFT land plots can be freely traded between players using the in-game marketplace.
Land can be obtained by purchase, in which case it will be located within a walled city belonging to the buyer’s faction, such land is protected, in that it cannot be taken away from a player by force. It is not possible for a player to transfer this land to another faction however, it can only be sold or traded to members of the same faction.
There is also the possibility for players to obtain no-cost lands in contested regions of the game map, such no-mans land areas may be on the ground, or on orbital space stations. However, as these are contested (battle) areas, the land can be taken away from the players by force if they lose a battle there, and any structural damages that occur from battle will cost RVN to repair.
It is expected that such contested lands will allow for a more dynamic mode of gameplay, as factions and players battle for control of key map areas and the resources they can generate. Additionally, land has attributes that allow for improved storage, or productivity, or mined resources (released as NFT to the owner). This means that the ownership of land is incentivised beyond any rental fees that can be charged for fractionalised sub-lots.